With more than 12 million gamers spread around the planet, computers are still one of the most important platforms in gaming industry. There are always new games coming out, and occasionally there are massive hits that surprise everyone – like Fortnite Battle Royale. Even among the most popular titles, positions are switched constantly.
That’s why we have prepared for you a complete list of the 20 most popular PC games in world. The main criterion is the total number of active players in a month. The data was monitored and collected by Overwolf, through their apps and softwares, in 42 different countries.
It’s interesting to note the rank variation. For example, Fortnite fell two positions, compared to the previous month, switch places with Hearthstone, which went up two spots. Some of the largest games now, such as LoL, PUBG, and CSGO, have maintained their spots. Blizzard’s Diablo III returned to the Top 20, going up 9 ranks from May to June.
And there are two other noteworthy questions: Skyrim, launched in 2011, is still on the list, seven years after its launch. And Fallout 4, released in 2015, is a newcomer to the list – possibly due to the announcement of Fallout 76 by Bethesda at E3 2018.
The full list is just below. The data refer to June 2018, the most recent report.
|League of Legends||Riot Games||1st|
|PLAYERUNKNOWN’S Battlegrounds||Bluehole Studio||3nd|
|Fortnite Battle Royale||Epic Games||4th|
|Counter Strike: Global Offensive||Valve Corporation||5th|
|Rainbow Six: Siege||Ubisoft Entertainment||8th|
|World of Warcraft||Blizzard Entertainment||9th|
|GTA V||Rockstar Games||10th|
|DOTA 2||Valve Corporation||11th|
|Realm Royale||Hi-Rez Studios||12th|
|Garry’s Mod||Valve Corporation||13th|
|Heroes of the Storm||Blizzard Entertainment||14th|
|World of Tanks||Wargaming.net||16th|
|Diablo III||Blizzard Entertainment||17th|
|Fallout 4||Bethesda Softworks||19th|
|The Elder Scrolls V: Skyrim||Bethesda Softworks||20th|
By Greg Candalez
We are a unique communications agency, dedicated to a single market for the past 21 years: videogames. Promoting the interaction between companies and geek and gamer audiences, we currently support corporations from several different segments that wish to connect their brands to gaming and eSports fans, influencers, and journalists.
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