Abragames has showcased the 25 highlights of Brazilian games of 2017

  • Home
  • blog (US)
  • Abragames has showcased the 25 highlights of Brazilian games of 2017

Images of the games released by Abragames click here:https://goo.gl/yzUY7t

The Brazilian games are conquering the world, breaking records and winning dozens of awards. To celebrate the growth of our industry, and to reveal what’s to come in 2018, Abragames (Brazilian Game Developers Association) organized, last Thursday (23), the special event Abragame Presents: Successful Games, in São Paulo, Brazil. There, 20 of the best Brazilian game developers presented 25 of the best successful cases of 2017 to an audience composed of businessmen, industry professionals, journalists and representatives from the Government.

The success of the Brazilian industry is due to very hard work, over 3 years of effort from Abragames, from the Brazilian Game Developers Export Program, from Apex-Brasil (the Brazilian Trade and Investment Promotion Agency) to strengthen the creation of independent games in Brazil through training, export policies, and participation in international events.

“This year was the best of our industry so far, possible through a lot of hard work of businessmen who have participated in the most competitive and specialized international markets in the world, supported by Apex-Brasil,” declared Eliana Russi, executive manager of the Brazilian Game Developers Export Program. “In 2018, with the beginning of new public investment policies, such as Ancine’s and Finep’s, the talent and determination of Brazilian developers gives us a clear and simple direction: our industry is strong and it’s here to stay.”

In 2017 for the first time ever the gaming industry started receiving financing and investments from the Government, totaling over R$ 30 million (circa US$ 10 million), and this type of investment has generated the results shown in the event. The 25 showcased games were financed in several ways. Most of them (14) was produced with the resources of their own companies, 10 of them were produced with public investment; 4 were made with international private investment, 2 were developed with the help of crowdfunding and one was made with national private investment. Most games utilized more than one form of financing.

“These new types of public financing for the videogames industry are fundamental factors for the production of games, and they were a turning point for the market,” declared Fernando Chamis, president of Abragames.  “This year’s results have been amazing, as we could see with the cases presented in the event, and in 2018 they will be even better, with the new financed projects.”

Amongst the companies, there were 11 from São Paulo, 2 from Brasilia, 3 from Rio Grande do Sul, and 1 each from Santa Catarina, Rio de Janeiro, Mato Grosso do Sul and Minas Gerais. In total, these companies have employed almost 170 people in the creation of their games, which have won 28 awards and have received 24 other nominations. And a detail: almost half of them (48,5%) haven’t been officially launched.

The PC remains as the most popular platform for Brazilian developers, with 12 titles produced for Windows, followed closely by the mobile platforms iOS (8 games) and Android (6 games). However, the last-gen consoles PlayStation 4 (9 games), Xbox One (9 games) and Nintendo Switch (8 games) are the major platforms where these games will launch in the future.

Check out below the complete list of companies and games showcased in the event:

  • Behold Studios (Brasilia)

Case: Galaxy of Pen & Paper

Development period: 2 ½ years

Selected for the Indie Megabooth PAX East and PAX Prime

  • Cat Nigiri (Santa Catarina)

Case 1: Necrosphere

Development period: 9 months

Approved on Steam Greenlight, winner of ‘Best Game’ by people’s and developer’s choice at SBGames 2017

Case 2: Keen, in development

Development period: 3 years

Finalist of Best Brazilian Game at BIG Festival 2017, Best Design at SBGames 2017, and Best Mobile Game at PAX East 2017

Selected for the Indie Megabooth PAX East and West 2017, and Indie Arena of Tokyo Game Show 2017

  • Kinship Entertainment (São Paulo)

Case: Skydome, in development

Development period: 1 year and 7 months

Nominated for Best Brazilian Game at Brasil Game Show (Brazil Game Awards)

  • Flux Game Studio (São Paulo)

Case: GUTS, in development

Development period: 3 years

Highlight on the stores Nuuvem, Gamejolt, IndieGala, HumbleStore, BundleStars, GamersGate

  • Fableware Narrative Design (Rio de Janeiro)

Case 1: Sword Legacy Omen, in development

Development period: 3 years

Winner of Best Narrative at SBGames 2016, 2nd place in the international pitching competition of Festival Quo Vadis (Germany)

Partnership with British publisher Team 17

Case 2: Angest

Script work for hire (Black River Studios)

Best Narrative and Best VR at SBGames 2017

Highlight on the Gear VR Store

  • Fira Soft (Brasilia)

Case: Rango Cards

Doctorate research project in Nutrition of Federal University of Brasilia

Development period: 3 years

Awarded Best Serious Game at SBGames 2017

  • Skullfish Studios (São Paulo)

Case 1: Lila’s Tale, in development

Development period: 6 months

Winner of Best Art at Indie Prize of Casual Connect Asia (Singapore) 2017, finalist of Indie Pitch Arena at GMGC 2017 in Shanghai

Case 2: Lila’s Tale: Stealth

Development period: 3 months

Highlighted on the Apple Store in every section about Augmented Reality

  • Duaik (São Paulo)

Case 1: Aritana 2, in development

Development period: 1 year

The first game of the series, Aritana and the Harpy’s Feather, was awarded by Microsoft as the first ever Brazilian game on Xbox One

Case 2: Sand Bullets, in development

Development period: 1 year

  •  Ambize Studio (São Paulo)

Case: White Lie, in development

Development period: 11 months

  • IMGNation Studios (Rio Grande do Sul)

Case: Cow Milking Simulator

Tempo de desenvolvimento: 8 months

Finalist of Best VR Game at SBGames 2017

  • Pocket Trap (São Paulo)

Case: Historietas Assombradas – A Maldição de Skullheart

Development period: 1 year

Highlighted on Google Play and App Store

  • Among Giants (São Paulo)

Case: Distortions, in development

Development period: 8 years

Winner of several awards, including Best of BGS, Best Brazilian Game and People’s Choice at BIG Festival 2017, Best Technology at SBGames 2017, finalist of Best Indie Game and Best Brazilian Game of Brazil Game Awards, finalist of Indie Prize 2018

In one week, remained among the top 50 most popular games on Steam Greenlight

  • Sinergia Studios (São Paulo)

Case 1: Army of Robots

Development period: 2 months

Highlight on App Store

Case 2: Tiny Force Deluxe

Development period: 12 months

  • Rockhead Games (Rio Grande do Sul)

Case: Starlit Archery Club, in development

Development period: 2 years

  • Webcore Games (São Paulo)

Case: Starlit Adventures, in development

Development period: 5 months

The original mobile version has won the awards Best Brazilian Game at BIG Festival 2016, Best Game (technical jury) at SBGames 2016, Best Casual Game at JinLIng Awards 2016 (China)

Highlight on App Store and Google Play

  • Monomyto Game Studio (Mato Grosso do Sul)

Case: Until Dead – Think to Survive, in development

Development period: 1 year

Awarded Best Mobile Game by Indie Prize 2017, invited for Taipei Game Show 2018, in Taiwan

  • Mad Mimic (São Paulo)

Case: No Heroes Here

Development period: 10 months

Winner of Best Social Game at Game Connection Development Awards 2017, Best Strategy Game at Indie Playground and Best Brazilian Game at Brazil Game Awards

  • Rogue Snail (Minas Gerais)

Case: Relic Hunters Legend, in development

Development period: 1 year

Awarded Game of the Year at GTR Conference 2017 (Australia)

  • Mukutu Game Studio (São Paulo)

Case: AlphaBeatCancer

Development period: 6 months

Launched at G4Y in New York, and winnder of the World Summit Awards Brasil and Worldwide

Highlighted on App Store and Apple

  • Aquiris Game Studio (Rio Grande do Sul)

Case: Horizon Chase Turbo

One of the biggest successes of Brazilian games throughout the world

New version will have 27 new track in 3 new cups: China, Japan and Hawaii.

Game Feel adapted for PC and Console, new local split screen multiplayer up to 4 players, competitive and cooperative modes.

About Abragames

Created in 2004 by a group of development companies, Abragames, the Brazilian Association of Digital Game Developers, emerged as a non-profit entity with the objective of strengthening the Brazilian game development industry. The main goals of Abragames are to organize, coordinate, strengthen and promote the Brazilian digital gaming industry through the representation and interlocution of the national and international ecosystem, building an understanding of all elements of our value chain, as well as the promotion of events and partnerships that bring to the state of the art the development of the gaming industry in Brazil.

About the Brazilian Game Developers Export Program

BGD, the Brazilian Game Developers Export Program, is a non-profit program created by Abragames in partnership with Apex-Brasil (Brazilian Trade and Investment Promotion Agency) whose objective is to strengthen the Brazilian games industry, training professionals and creating new business opportunities for Brazilian companies in international markets. The mission of Apex-Brasil is to develop the competitivity of Brazilian companies, promoting the internationalization of their businesses, and to attract direct foreign investments. The Agency supports over 12 thousand companies, from 80 different segments of economy, exporting to over 200 markets.

About us

FD Comunicação is the marketing and PR agency of the gaming industry. Based in São Paulo and with 20 years of expertise in the area, we have announced more than 1000 national and foreign games, created both by independent developers and by the world’s greatest publishers.

 

About us

We are a unique communications agency, dedicated to a single market for the past 24 years: videogames and esports. Promoting the interaction between companies and geek and gamer audiences, we currently support corporations from several different segments that wish to connect their brands to gaming and eSports fans, influencers, and journalists. Read more news like this on our blog.

Tags :